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Daniela Rebmann
Daniela Rebmann
3D Artist and Game Developer
Weinstadt, Germany

Summary

I recently received my Bachelor's degree in Audiovisual Media at the Hochschule der Medien in Stuttgart with the focus on interactive media and computeranimation. I am a 3D Artist and have worked on games and/or VR experiences before.

Skills

3D Animation3D ModelingLightingTexturingRetopologyDrawingLevel DesignScripting

Software proficiency

Maya
Maya
Mudbox
Mudbox
Blender
Blender
GIMP
GIMP
Krita
Krita
Libre Office
Libre Office
Java
Java
Substance 3D Painter
Substance 3D Painter
Unity
Unity
C#
C#

Productions

    • Video Game
      QoEVAVE Project
    • Year
      2024
    • Role
      3D-Modelling, UV-Mapping, Texturing, Animation, Integration into Unity, Scripting, Audio
    • Company
      Fraunhofer-Institut für Integrierte Schaltungen
    • Video Game
      Na Kala
    • Year
      2021
    • Role
      3D Art, Level Design, Story
    • Company
      Hochschule der Medien Stuttgart
    • Movie
      The Junkyard
    • Year
      2020
    • Role
      Animation, Modelling, Shading, Texturing
    • Company
      Hochschule der Medien Stuttgart

Experience

  • 3D Generalist at Fraunhofer-Institut für Integrierte Schaltungen
    September 2021 - January 2024

    Planning and Production of interactive 3D Environments and integrating them into a Unity-based VR-Application for 6-DoF Exploration.