This scene consists of a mixture of self-made and downloaded assets. There are two rooms - an entrance hall and a parlor - with an elevated balcony. Many objects are interacable. Additionally, parts of the room change once you look away for too long, for example some of the furniture, paintings and decorations. This is accompanied by an audio cue.
The Cave, Cinema and Mansion were specifically made to offer high quality audiovisual spaces that can be used for scientific purposes. For more information you can visit the project website at https://qoevave.github.io/ .
My work on this project included:
- Planning and developing the scene layout
- Modelling, UV-Mapping, Texturing, Animation
- Adjustments of downloaded assets
- Integration into Unity
- Scripting features and functions of the scenes
- Choosing / Recording Audio clips, editing and implementing them in Unity
I worked on this project at the Fraunhofer IIS in collaboration with Dominik Fintineanu-Anghelescu.
https://www.artstation.com/fintdomi
Exploration and changing objects in the scene (VR recording)