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Interactive VR Environment: Cave

This scene consists of mostly self-made and some downloaded assets. The scene is very dark and can be explored using an interactive lantern as light source. A walkie-talkie spawns in different locations and can be used as a sound source for way-finding tasks.
The Cave, Cinema and Mansion were specifically made to offer high quality audiovisual spaces that can be used for scientific purposes. For more information you can visit the project website at https://qoevave.github.io/ .

My work on this project included:
- Planning and developing the scene layout
- Modelling, UV-Mapping, Texturing, Animation
- Adjustments of downloaded assets
- Integration into Unity
- Scripting features and functions of the scenes
- Choosing / Recording Audio clips, editing and implementing them in Unity

I worked on this project at the Fraunhofer IIS in collaboration with Dominik Fintineanu-Anghelescu.
https://www.artstation.com/fintdomi

Points of interest in the cave (VR recording)

The biggest cavern with a small lake and light from a hole in the ceiling. The light has been adjusted for this picture.

The biggest cavern with a small lake and light from a hole in the ceiling. The light has been adjusted for this picture.

One of two hanging bridges in the cave. The light has been adjusted for this picture.

One of two hanging bridges in the cave. The light has been adjusted for this picture.

The upper floor in the big cavern with some foliage. The light has been adjusted for this picture.

The upper floor in the big cavern with some foliage. The light has been adjusted for this picture.

A path along a small waterstream with glowing mushrooms. The light has been adjusted for this picture.

A path along a small waterstream with glowing mushrooms. The light has been adjusted for this picture.

Some of the stalagnates / stalagtites / stalagmites made for the scene.

Some of the stalagnates / stalagtites / stalagmites made for the scene.